// BetaMonkeyDrumWerksIX.sfz // ©2007 Dallas Hodgson // RockIsland@iname.com // www.dallashodgson.info // V1.4.6 // This SFZ file attempts to map the single hit samples that come with the // Beta Monkey Music Drum Werks IX: Power Rock Grooves Drum Loop Collection // (http://www.betamonkeymusic.com/V9.html) into something usable with // Cakewalk's Session Drummer 2. // TO USE: Click the PROG button in Session Drummer 2 to "Initialize Program" // then drag this file each of the synth's ten instrument slots. You can then // save this result as a new Session Drummer 2 program or VST preset. // Note that the Beta Monkey IX DVD lumps all of its instrument samples // into a single folder. Before you can use this .SFZ, you'll need to create // a directory containing this .SFZ file with several subdirectories // below it, named as follows and containing the respective samples: // Crashes, Hats, Kicks, Snares, Toms and Misc. // (i.e., put crash samples into the "Crashes" directory, etc.) // The "Misc" directory should contain the following: // Snare_06c_Flam.wav Snare_06d_Flam.wav Snare_06e_Flam.wav Snare_06f_Flam.wav // Crash_A_03_Flourish.wav Crash_B_03_Flourish.wav // Crash_A_04_Choke.wav Crash_A_05_Choke.wav Crash_A_06_Choke.wav // Snare_06_Flam.wav Snare_06b_Flam.wav // HH_07_OtC.wav HH_08_OtC.wav HH_09_OtC.wav // Since the Drum Werks IX library is pretty small, some shortcuts were necessary to // flesh out the Session Drummer palette with repeated instruments. Hence, the two // bass drums (AC Bass Drum, Bass Drum 1) and 4 of the six toms map to related samples. // Speaking of toms, there's only two in the entire package (a 12" and a 16") // so the entire range is covered via pitch-stretching in a fashion that matches // the Cakewalk TTS-1 tom sample layout. // Some samples from the DrumWerks library don't technically match any instruments in // Session Drummer or General MIDI, but were included here for their general utility. // These are: // Snare Rimshots (mapped to SideStick) // Cymbal Flourishes (mapped to China Cym) // Cymbal Chokes (mapped to Splash) // Snare Flams (mapped to Cowbell & Tambourine) // And lastly, some samples weren't used at all. These are: // Misc Samples (unused) // HH_010_OtC.wav (this actually has a kick in it!) // Kick+Crash.wav Kick_08+HH.wav // Crash+Kick_01.wav Crash+Kick_02.wav Crash+Kick_03.wav Crash+Kick_04.wav Crash+Kick_05.wav // Strange Snare Samples // Snare_05, 09: "door knocky" character, map to sidestick // Snare_10, 11, 13: Strong "timbale" character - possible rimshots, map to elec snare // Snare_17, 19: #17 Unused, but 19 is worth keeping: Weak "timbale" character // Feel free to TWEAK the volumes of the individual instrument groups to taste // via the SFZ "Volume" opcode. This kit was tested for overall balance and pan // with notes at Velocity=100, so YMMV vary a bit when using other sample layers. // Incidentally, a volume of "16" in Session Drummer seems to be equivalent to // omitting the volume opcode completely. A volume of "0" is not unity gain! // ----------------------------------------------------------------------------- // // BetaMonkey DrumWerks IX Kick // // ----------------------------------------------------------------------------- // Acoustic Bass Drum 1 (8 samples) key=35 loop_mode=one_shot // volume= lovel=0 hivel=15 sample=Kicks\Kick_01.wav lovel=16 hivel=31 sample=Kicks\Kick_02.wav lovel=32 hivel=47 sample=Kicks\Kick_03.wav lovel=48 hivel=63 sample=Kicks\Kick_04.wav lovel=64 hivel=79 sample=Kicks\Kick_05.wav lovel=80 hivel=95 sample=Kicks\Kick_06.wav lovel=96 hivel=111 sample=Kicks\Kick_07.wav lovel=112 hivel=127 sample=Kicks\Kick_09.wav // Bass Drum 1 (8 samples - REPEAT OF KEY 35) key=36 loop_mode=one_shot // volume= lovel=0 hivel=15 sample=Kicks\Kick_01.wav lovel=16 hivel=31 sample=Kicks\Kick_02.wav lovel=32 hivel=47 sample=Kicks\Kick_03.wav lovel=48 hivel=63 sample=Kicks\Kick_04.wav lovel=64 hivel=79 sample=Kicks\Kick_05.wav lovel=80 hivel=95 sample=Kicks\Kick_06.wav lovel=96 hivel=111 sample=Kicks\Kick_07.wav lovel=112 hivel=127 sample=Kicks\Kick_09.wav // ----------------------------------------------------------------------------- // // BetaMonkey DrumWerks IX Snare // // Several of the snares have tonal characteristics that prevents them // from being included in the smooth velocity mappings presented here, // as they stand out a bit too much. In particular, these are: // // Snare_05, 09: "door knocky" character, map to sidestick // Snare_10, 11, 13: Strong "timbale" character - possible rimshots, map to elec snare // Snare_17, 19: #17 Unused, but 19 is worth keeping: Weak "timbale" character // ----------------------------------------------------------------------------- // Side Stick (2 samples) key=37 loop_mode=one_shot // volume= lovel=0 hivel=63 sample=Snares\Snare_05.wav lovel=64 hivel=127 sample=Snares\Snare_09.wav // Acoustic Snare (15 samples) key=38 loop_mode=one_shot // volume= lovel=0 hivel=8 sample=Snares\Snare_01.wav lovel=9 hivel=16 sample=Snares\Snare_02.wav lovel=17 hivel=25 sample=Snares\Snare_03.wav lovel=26 hivel=33 sample=Snares\Snare_04.wav lovel=34 hivel=42 sample=Snares\Snare_07.wav lovel=43 hivel=50 sample=Snares\Snare_08.wav lovel=51 hivel=59 sample=Snares\Snare_012.wav lovel=60 hivel=67 sample=Snares\Snare_014.wav lovel=68 hivel=76 sample=Snares\Snare_015.wav lovel=77 hivel=84 sample=Snares\Snare_016.wav lovel=85 hivel=93 sample=Snares\Snare_021.wav lovel=94 hivel=101 sample=Snares\Snare_018.wav lovel=102 hivel=110 sample=Snares\Snare_019.wav lovel=111 hivel=118 sample=Snares\Snare_020.wav lovel=119 hivel=127 sample=Snares\Snare_022.wav // Electric Snare (3 samples - REPEAT OF KEY 38) key=40 loop_mode=one_shot // volume= // the naming of these files are funny, but correct lovel=0 hivel=42 sample=Snares\Snare_011.wav lovel=43 hivel=84 sample=Snares\Snare_010.wav lovel=85 hivel=127 sample=Snares\Snare_013.wav // ----------------------------------------------------------------------------- // // BetaMonkey DrumWerks IX Hi-Hats // (all part of Mute Group 1) // // ----------------------------------------------------------------------------- // Closed Edge Hi Hat (3 samples - Unique to Session Drummer 2) // The sounds being used here are "open hit followed by close" hi-hat samples // unique to the Beta Monkey library key=22 loop_mode=one_shot // volume= group=1 off_by=1 lovel=0 hivel=42 sample=Misc\HH_07_OtC.wav group=1 off_by=1 lovel=43 hivel=84 sample=Misc\HH_08_OtC.wav group=1 off_by=1 lovel=85 hivel=127 sample=Misc\HH_09_OtC.wav // Open Edge Hi Hat (3 samples - Unique to Session Drummer 2 - REPEAT OF KEY 22) // The sounds being used here are "open hit followed by close" hi-hat samples // unique to the Beta Monkey library key=26 loop_mode=one_shot // volume= group=1 off_by=1 lovel=0 hivel=42 sample=Misc\HH_07_OtC.wav group=1 off_by=1 lovel=43 hivel=84 sample=Misc\HH_08_OtC.wav group=1 off_by=1 lovel=85 hivel=127 sample=Misc\HH_09_OtC.wav // Closed Hi Hat (6 samples) key=42 loop_mode=one_shot // volume= group=1 off_by=1 lovel=0 hivel=20 sample=Hats\HH_01.wav group=1 off_by=1 lovel=21 hivel=42 sample=Hats\HH_02.wav group=1 off_by=1 lovel=43 hivel=63 sample=Hats\HH_03.wav group=1 off_by=1 lovel=64 hivel=84 sample=Hats\HH_10.wav group=1 off_by=1 lovel=85 hivel=106 sample=Hats\HH_11.wav group=1 off_by=1 lovel=107 hivel=127 sample=Hats\HH_12.wav // Pedal Hi-Hat (4 samples) key=44 loop_mode=one_shot volume=22 // the naming of these files are funny, but correct group=1 off_by=1 lovel=0 hivel=31 sample=Hats\HH_16_foot.wav group=1 off_by=1 lovel=32 hivel=63 sample=Hats\HH_15_foot.wav group=1 off_by=1 lovel=64 hivel=95 sample=Hats\HH_13_foot.wav group=1 off_by=1 lovel=96 hivel=127 sample=Hats\HH_14_foot.wav // Open Hi-Hat (3 samples) key=46 loop_mode=one_shot volume=11 group=1 off_by=1 lovel=0 hivel=42 sample=Hats\HH_04_Open.wav group=1 off_by=1 lovel=43 hivel=84 sample=Hats\HH_05_Open.wav group=1 off_by=1 lovel=85 hivel=127 sample=Hats\HH_06_Open.wav // ----------------------------------------------------------------------------- // // BetaMonkey DrumWerks IX Toms // // // The following table describes the pitches of the toms used in the TTS-1, // Session Drummer (Hard Rock Room patch) and Beta Monkey libraries. To // convert the Beta Monkey pitches to match the other two libraries, adjust // the "transpose" opcodes of the tom instruments to match. // // Roland TTS-1 Session Drummer BetaMonkey SD Match //50: Hi Tom D#/+0 12" G#/+5 12" //48: Hi Md Tom C/-2 12" D/-1 12" D# (12" tom) // //47: Lo Md Tom A#/-5 12" B/-4 12" //45: Lo Tom G/-8 12" G#/-7 12" // //43: Hi Flr Tom D#/+3 16" F/+5 16" //41: Lo Flr Tom C C/+0 16" C (16" tom) // ----------------------------------------------------------------------------- // Hi Tom (10 samples) key=50 loop_mode=one_shot transpose=0 // volume= lovel=0 hivel=12 sample=Toms\Tom_12_01.wav lovel=13 hivel=25 sample=Toms\Tom_12_02.wav lovel=26 hivel=37 sample=Toms\Tom_12_03.wav lovel=38 hivel=50 sample=Toms\Tom_12_04.wav lovel=51 hivel=63 sample=Toms\Tom_12_05.wav lovel=64 hivel=76 sample=Toms\Tom_12_06.wav lovel=77 hivel=89 sample=Toms\Tom_12_07.wav lovel=90 hivel=101 sample=Toms\Tom_12_08.wav lovel=102 hivel=114 sample=Toms\Tom_12_09.wav lovel=115 hivel=127 sample=Toms\Tom_12_10.wav // Hi Md Tom (10 samples - TRANSPOSITION OF KEY 50) key=48 loop_mode=one_shot pan=25 transpose=-2 // volume= lovel=0 hivel=12 sample=Toms\Tom_12_01.wav lovel=13 hivel=25 sample=Toms\Tom_12_02.wav lovel=26 hivel=37 sample=Toms\Tom_12_03.wav lovel=38 hivel=50 sample=Toms\Tom_12_04.wav lovel=51 hivel=63 sample=Toms\Tom_12_05.wav lovel=64 hivel=76 sample=Toms\Tom_12_06.wav lovel=77 hivel=89 sample=Toms\Tom_12_07.wav lovel=90 hivel=101 sample=Toms\Tom_12_08.wav lovel=102 hivel=114 sample=Toms\Tom_12_09.wav lovel=115 hivel=127 sample=Toms\Tom_12_10.wav // Lo Md Tom (10 samples - TRANSPOSITION OF KEY 50) key=47 loop_mode=one_shot pan=50 transpose=-5 // volume= lovel=0 hivel=12 sample=Toms\Tom_12_01.wav lovel=13 hivel=25 sample=Toms\Tom_12_02.wav lovel=26 hivel=37 sample=Toms\Tom_12_03.wav lovel=38 hivel=50 sample=Toms\Tom_12_04.wav lovel=51 hivel=63 sample=Toms\Tom_12_05.wav lovel=64 hivel=76 sample=Toms\Tom_12_06.wav lovel=77 hivel=89 sample=Toms\Tom_12_07.wav lovel=90 hivel=101 sample=Toms\Tom_12_08.wav lovel=102 hivel=114 sample=Toms\Tom_12_09.wav lovel=115 hivel=127 sample=Toms\Tom_12_10.wav // Lo Tom (10 samples - TRANSPOSITION OF KEY 50) key=45 loop_mode=one_shot pan=60 transpose=-8 // volume= lovel=0 hivel=12 sample=Toms\Tom_12_01.wav lovel=13 hivel=25 sample=Toms\Tom_12_02.wav lovel=26 hivel=37 sample=Toms\Tom_12_03.wav lovel=38 hivel=50 sample=Toms\Tom_12_04.wav lovel=51 hivel=63 sample=Toms\Tom_12_05.wav lovel=64 hivel=76 sample=Toms\Tom_12_06.wav lovel=77 hivel=89 sample=Toms\Tom_12_07.wav lovel=90 hivel=101 sample=Toms\Tom_12_08.wav lovel=102 hivel=114 sample=Toms\Tom_12_09.wav lovel=115 hivel=127 sample=Toms\Tom_12_10.wav // Hi Flr Tom (7 samples - TRANSPOSITION OF KEY 41) key=43 loop_mode=one_shot pan=-15 transpose=3 // volume= lovel=0 hivel=17 sample=Toms\Tom_16_01.wav lovel=18 hivel=36 sample=Toms\Tom_16_02.wav lovel=37 hivel=54 sample=Toms\Tom_16_03.wav lovel=55 hivel=72 sample=Toms\Tom_16_04.wav lovel=73 hivel=90 sample=Toms\Tom_16_05.wav lovel=91 hivel=109 sample=Toms\Tom_16_06.wav lovel=110 hivel=127 sample=Toms\Tom_16_07.wav // Lo Flr Tom (7 samples) key=41 loop_mode=one_shot transpose=0 // volume= lovel=0 hivel=17 sample=Toms\Tom_16_01.wav lovel=18 hivel=36 sample=Toms\Tom_16_02.wav lovel=37 hivel=54 sample=Toms\Tom_16_03.wav lovel=55 hivel=72 sample=Toms\Tom_16_04.wav lovel=73 hivel=90 sample=Toms\Tom_16_05.wav lovel=91 hivel=109 sample=Toms\Tom_16_06.wav lovel=110 hivel=127 sample=Toms\Tom_16_07.wav // ----------------------------------------------------------------------------- // // BetaMonkey DrumWerks IX Cymbals // // ----------------------------------------------------------------------------- // Crash 1 (2 samples) // part of Mute Group #2 (with Splash, aka "cymbal choke") key=49 loop_mode=one_shot // volume= off_by=2 lovel=0 hivel=63 sample=Crashes\Crash_A_01.wav off_by=2 lovel=64 hivel=127 sample=Crashes\Crash_A_02.wav // China Cym (2 samples) // The sounds being used here are "cymbal flourish" samples // unique to the Beta Monkey library key=52 loop_mode=one_shot // volume= lovel=0 hivel=63 sample=Misc\Crash_B_03_Flourish.wav lovel=64 hivel=127 sample=Misc\Crash_A_03_Flourish.wav // Splash (3 samples) // part of Mute Group #2 (with Crash 1) // The sounds being used here are "cymbal choke" samples // unique to the Beta Monkey library. Its mute group cuts // off Crash 1 (but not Crash 2) if ringing key=55 loop_mode=one_shot // volume= group=2 lovel=0 hivel=42 sample=Misc\Crash_A_04_Choke.wav group=2 lovel=43 hivel=84 sample=Misc\Crash_A_05_Choke.wav group=2 lovel=85 hivel=127 sample=Misc\Crash_A_06_Choke.wav // Crash 2 (2 samples) key=57 loop_mode=one_shot volume=17 lovel=0 hivel=63 sample=Crashes\Crash_B_01.wav lovel=64 hivel=127 sample=Crashes\Crash_B_02.wav // ----------------------------------------------------------------------------- // // BetaMonkey DrumWerks IX Rides // // ----------------------------------------------------------------------------- // Ride 1 (4 samples) key=51 loop_mode=one_shot volume=17 // the naming of these files are funny, but correct lovel=0 hivel=31 sample=Rides\Ride_02.wav lovel=32 hivel=63 sample=Rides\Ride_07.wav lovel=64 hivel=95 sample=Rides\Ride_03.wav lovel=96 hivel=127 sample=Rides\Ride_01.wav // Ride Bell (4 samples) key=53 loop_mode=one_shot volume=12 // the naming of these files are funny, but correct lovel=0 hivel=42 sample=Rides\Ride_04.wav lovel=43 hivel=84 sample=Rides\Ride_06.wav lovel=85 hivel=127 sample=Rides\Ride_05.wav // Ride 2 (4 samples - REPEAT OF KEY 51) key=59 loop_mode=one_shot volume=17 // the naming of these files are funny, but correct lovel=0 hivel=31 sample=Rides\Ride_02.wav lovel=32 hivel=63 sample=Rides\Ride_07.wav lovel=64 hivel=95 sample=Rides\Ride_03.wav lovel=96 hivel=127 sample=Rides\Ride_01.wav // ----------------------------------------------------------------------------- // // BetaMonkey DrumWerks IX Misc Percussion 1 // // ----------------------------------------------------------------------------- // Tambourine (6 samples) // The sounds being used here are snare flams unique to the Beta Monkey library key=54 loop_mode=one_shot volume=15 lovel=0 hivel=20 sample=Misc\Snare_06_Flam.wav lovel=21 hivel=42 sample=Misc\Snare_06b_Flam.wav lovel=43 hivel=63 sample=Misc\Snare_06c_Flam.wav lovel=64 hivel=84 sample=Misc\Snare_06d_Flam.wav lovel=85 hivel=106 sample=Misc\Snare_06e_Flam.wav lovel=107 hivel=127 sample=Misc\Snare_06f_Flam.wav // Cowbell (6 samples - REPEAT OF KEY 54) // The sounds being used here are snare flams unique to the Beta Monkey library key=56 loop_mode=one_shot volume=15 lovel=0 hivel=20 sample=Misc\Snare_06_Flam.wav lovel=21 hivel=42 sample=Misc\Snare_06b_Flam.wav lovel=43 hivel=63 sample=Misc\Snare_06c_Flam.wav lovel=64 hivel=84 sample=Misc\Snare_06d_Flam.wav lovel=85 hivel=106 sample=Misc\Snare_06e_Flam.wav lovel=107 hivel=127 sample=Misc\Snare_06f_Flam.wav